FFXII is made of love and win
Jun. 15th, 2009 05:38 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I am re-discovering my love for Final Fantasy XII. It is deep and powerful, like a river that is deep and powerful, but it is also perverse. Like a deep, powerful river with Ultros in it.
FFXII is the sidequesty-est game that ever sidequested a sidequest. In a very real way, the main storyline is a sideline to all the other neat junk you can do. When you can complete the 'real' story in about 40 hours of gameplay but spend 200+ hours messing around with other stuff and still have delicious niblets you haven't even touched, the real story is officially Not That Important.
And when some of these sidequests actually combine to form entire mini-plotlines that have nothing to do with the main story and are frequently cracky as hell, I am in heaven. I am never happier than when I can discover a bit of in-game info by doing something I have no business doing. This is a seriously major thing for me--most of the time I spend playing any RPG is spent avoiding/frustrating/messing with the main story. NPC X says "Oh, Heroic Protagonist! We're so glad you're here! A fire-breathing dragon is just about to come over that hill...you have just enough time to visit Weapon Shop before it arrives!" and that's when I select the > "I'll be right back!" option and fuck off to the next continent to pick radishes or something. The absurdism of it tickles me so--I know that dragon can't attack the village while I'm gone. What does the dragon do instead of attacking, in the month of game-time I spend doing something else? What do the villagers do? How do they feel when I finally come back?
There are vast treasure-houses of story waiting in the gaps between what the plot wants you to do and what the game allows you to do.
FFXII, after a couple of plot points are out of the way, is made up almost entirely of those gaps.
Gaps with cutscenes and hidden romances and fuckup moogles and Gilgamesh. Eeeeee!
FFXII is the sidequesty-est game that ever sidequested a sidequest. In a very real way, the main storyline is a sideline to all the other neat junk you can do. When you can complete the 'real' story in about 40 hours of gameplay but spend 200+ hours messing around with other stuff and still have delicious niblets you haven't even touched, the real story is officially Not That Important.
And when some of these sidequests actually combine to form entire mini-plotlines that have nothing to do with the main story and are frequently cracky as hell, I am in heaven. I am never happier than when I can discover a bit of in-game info by doing something I have no business doing. This is a seriously major thing for me--most of the time I spend playing any RPG is spent avoiding/frustrating/messing with the main story. NPC X says "Oh, Heroic Protagonist! We're so glad you're here! A fire-breathing dragon is just about to come over that hill...you have just enough time to visit Weapon Shop before it arrives!" and that's when I select the > "I'll be right back!" option and fuck off to the next continent to pick radishes or something. The absurdism of it tickles me so--I know that dragon can't attack the village while I'm gone. What does the dragon do instead of attacking, in the month of game-time I spend doing something else? What do the villagers do? How do they feel when I finally come back?
There are vast treasure-houses of story waiting in the gaps between what the plot wants you to do and what the game allows you to do.
FFXII, after a couple of plot points are out of the way, is made up almost entirely of those gaps.
Gaps with cutscenes and hidden romances and fuckup moogles and Gilgamesh. Eeeeee!
no subject
Date: 2009-06-16 01:13 am (UTC)Now, if you like that sort of thing, take the XII experience and multiply it by like, 100, and you get The Last Remnant.
They don't have an internal clock. So you can play it for infinity guilt-free hours. Infinity hours of sidequests.
no subject
Date: 2009-06-16 01:19 am (UTC)no subject
Date: 2009-06-16 01:24 am (UTC)and mainly you find them by exploring everywhere.
BUT YES. IT WAS VERY SAD WHEN WE FIRST REALIZED we do like seeing just how MUCH time we're wasting. |D
(it is my belief that they put the FFXII team on Last Remnant, without the shackles of "the die hard ff fanboys ARE NOT PLEASED 8|")
no subject
Date: 2009-06-16 01:35 am (UTC)And then, ten years later, after you've had plenty of delicious sandwiches and maybe run a shoe shop for a while and gone on beach vacations and gotten really good at drumming, THEN you decide it might be nice to save the world and off you go and do it.
no subject
Date: 2009-06-16 01:40 am (UTC)but given the other in-game rescipes you'd be making some sort of lovely flaky italian pastry out of a giant horse-demon with no skin. :|b
but you could totally make a living out of that >->;
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Date: 2009-06-16 01:42 am (UTC)...criminy, isn't
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Date: 2009-06-16 01:43 am (UTC)no subject
Date: 2009-06-16 01:50 am (UTC)Is there a specific plant that is a Vile Plant?
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Date: 2009-06-16 01:51 am (UTC)no subject
Date: 2009-06-16 01:55 am (UTC)holy crap, xeno and cannibal kinks pinging all over the place.
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Date: 2009-06-16 01:56 am (UTC)There's a feral, albino variety of those. And you eat THEM, too.
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Date: 2009-06-16 02:04 am (UTC)no subject
Date: 2009-06-16 02:26 am (UTC)no subject
Date: 2009-06-16 02:29 am (UTC)Although, given that they're albino, probably something with white chocolate and raspberry would be appropriate, too...
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Date: 2009-06-16 02:30 am (UTC)no subject
Date: 2009-06-16 03:48 am (UTC)The possibilities are really fabulous here. I like them ALL.
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Date: 2009-06-16 03:51 am (UTC)no subject
Date: 2009-06-16 01:31 am (UTC)Also there are giant fish men. :3
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Date: 2009-06-16 01:39 am (UTC)no subject
Date: 2009-06-16 01:42 am (UTC)But yeah. you try to leave town and your little frog rabbit says "where do you think you're going? Congress is about to start!" but then you ignore him and go have magical adventures and take quests from conspiracy theorists and stuff. Congress can get stuffed anyway. :D
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Date: 2009-06-16 01:47 am (UTC)no subject
Date: 2009-06-16 01:49 am (UTC)...there's one who tries to hire you to bring him the Necronomicon.
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Date: 2009-06-16 03:46 am (UTC)I feel silly for confessing this, but I'm always terrified to go off and do side quests when the game tells me I don't have time. I meekly bow to my imaginary questgivers and go do what I'm told, just in case this time the game really will go on without me-- as if there is a hidden countdown timer.
I feel like should know better, as a student of game design, AND YET. What if this time they decided that you really do only have 100 turns to find the King? I'm pretty sure I didn't actually have a turn-based time limit to finish Baldur's Gate, say, and I know you don't in Neverwinter Nights because I know how that world uses event triggers, but Tunnels of Doom (which I played from a 5.25" floppy disc in the 80s) did impose an arbitrary time limit. You really were on a countdown timer! When I worry about this happening to me in modern games, am I being oldschool, or naive? Did I just miss out on basic epic quest RPG training 101? It seems like FF-style RPGs, with their wealth of side quests and discoveries that are jewel-like little rewards in and of themselves, represent the opposite of turn-based time limits. I like this idea, I really do, but I may need a little moral support telling the NPCs no.
no subject
Date: 2009-06-16 04:44 am (UTC)Sure, we think, you're dying in video game time. We'll get to it. We find the potion and everything, and then just sort of fuck around, finish the other stuff before we get back there.
...and the elf says "thank you for trying, but it's too late for me," and dies on us. ;;
I promise nothing like that happens in LR, though. And sidequesting/side-area-exploring is really, really helpful to make you badass enough to take on the next bit of the story.
no subject
Date: 2009-06-24 05:11 pm (UTC)Thank you for the Last Remnant reassurance. XD
(There are a lot of dying elves who urgently need aid in various games. I wonder if it's a trope, and if anyone writes fic about it as catharsis or subversion or...)
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Date: 2009-06-24 06:32 pm (UTC)I am reminded of a book I read once where an elf winds up stranded in New York and gets mugged in the first chapter. Really, the author said somewhere, who doesn't want to see that happen just once?